In this pursuit, they vanished from existence, perhaps dead or trapped somewhere. Final MissionĪfter their primary goal was completed, the character struck out on their own to right some wrong that they could not before. You cannot select a favored class bonus that is the same as one you have already selected (for example, you cannot gain +1 hit point if you already gain +1 hit point from your favored class). In either case, future characters may bear an association with the character that is inherent to their being somehow.īig Shoes to Fill : Whenever you take a level in your favored class, you gain either +1 hit point or 1 additional skill point over and above what you would normally gain. Alternatively, a character may have died and been reincarnated in a new vessel, starting their adventuring career over in a new lifetime. These descendents carry the prestige or burden of one or more legendary parents, many feeling an obligation to live up to their storied ancestors. When their life of adventuring finished, the character started a family in some capacity. You must take the second result even if it is lower. Future characters may worship this character or even draw their magic from them.ĭisciple of the Hero : Once per day, when you miss on an attack roll or fail an magic skill check to bypass spell resistance, you may reroll the attack roll or check. Objects and locations significant to the character’s development may become sacred relics or holy sites while those who served under the character may become their clergy. As a reward or perhaps an acknowledgement of their abilities, the character has entered the halls of the gods and founded a religion of their own. The character’s efforts were noteworthy enough to make higher powers take notice. At a GM’s discretion, campaign traits from completed campaigns in this setting can also be treated as legacy traits, exemplified by that adventure being successfully completed and those characters spreading their legacy. Similar to campaign traits, legacy traits are designed to be more powerful than normal traits to reflect the impact. These traits have a unique category known as legacy traits and can be selected in any campaign which takes place after a previous PC retired and left behind the corresponding legacy. The following section outlines several options for retired characters’ legacies, each of which comes with a special trait which is open to all characters. Many players and GMs may feel this exit to be inadequate in light of everything the character has done. In most settings, such characters simply vanish from the lore, assumed to have died uneventfully or to be out in remote corners of existence. In a world with many adventurers, there will inevitably be a few who survive long enough to achieve tremendous power and retire from their adventuring days. The following are some variant rules which can be utilized in your campaign, allowing players and GMs to better customize their characters, worlds, and magical functions.
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